But take things starting with the convoy to Tus. That cuts the support for F(TYS), so it is dislodged. That being the case, A(Rom) doesn't get to Tun, and so the support for F(WES) is not cut. That being the case, A(NAf) does get to Tus and so F(TYS) falls, which is just where we started. Both adjudications are correct -- but diametrically opposed. This has never actually occurred in a postal game; GMs who mention this in their HRs say that all units remain in place -- which, ironically is consistent with neither of the above scenarios!
This is actually one of a wider class of convoy paradoxes. See _Appalling
Greed_ #10, Berch's Ghastly Mess and
Finessed Cut. A new American set of rules
states that a "convoyed attack on a fleet that is supporting an action in a
body of water does not cut that support". In the above example the net result
is that no units move.
1) Games are scored on the following lines:
Any larger draws are unrated, as are eliminations and survivals.
The thinking behind this reflects my view that diplomacy games should
never end in a draw larger than a three way as there will always be
scope for further reduction, and so people should not be rewarded for
finishing when there is further potential.
2) Variant games: Draws larger than a three way are still not rated but
scoring positions have the points awarded increased in line with the number
of powers at the start according to this formula:
points * square root of ([powers in variant]/[powers in standard game])
So for a three way draw in a chaos variant each person would get
2*sqrt(34/7) points. The formula is square-rooted to avoid making chaos
games dominate the ratings too much.
Items which have been donated to the Auction in the past include free
gamestarts, subs, records, photos, stamps, coins, games and some weird and/or
funny items. The custodian in 1989 was John Caruso. In 1992 it was Doug Kent.
Year Winner
"In the last year or so he has revived the premier Diplomacy publication,
_TRAHISON!_, and helped make it one of the premier Diplomacy publications of
the world..."
"Xavier's also been one of the primary movers and doers behind the
establishment of a new French gaming organization which has sponsored a
wide variety of Diplomacy and other gaming events, including one of the
largest national Diplomacy championships yet held, and a host of local
and regional events throughout France. From no organizations at all to one
of the most successful gaming groups in the hobby in a year. Not bad."
"...In addition Xavier led a French Diplomacy contingent to last year's
MANORCON. Even the Brits in attendance gave him high marks for his skills
as a Diplomact, both on and off the gameboard... But a triumph was not
enough. Xavier took another invading army to Vienna for this year's
Austrian Diplomacy Championship, and again covered himself with blood, mud, and
whipped cream... And noe, even in the New Year, the French are preparing
an invasion of Australia for WDC. If any foreigner wins the title there, it
will be Xavier."
"...This man is an eminence noir. He dresses in black, always sits in the
darkest corner of the room, and surrounds himself with a cloud of black
cigarette smoke. The only thing you see through the dimness are his smiling
white teeth and his bloodshot eyes... In a hobby filled with characters he
stands out. He should. He's our Diplomat of the Year." Larry Peery, _World
Diplomacy_ 4 (Winter 1992).
Let M be the number of supply centers on the board, N the number needed
for victory.
A solo winner in a game receives N victory points. If a winning power is
played by more than one player, all victory points go to the last player. After
all, he is the only one to become emperor of the world. There are no victory
points in drawn games, as there is no victory.
In addition, a solo winner gets to hand out M-N grace points, while each
participant in a P-way draw gets to hand out M/P grace points. Grace points may
be given to any surviving power except oneself, although one does not have to
give out any grace points at all if one so wishes.
Again, only the last player of a power gets to give out grace points, as
these points represent the amount of favor a power has in a ruling court.
However, they may given to any player of a surviving power, not just the last
one.
In the case of a draw, grace points are given out secretly by each
drawing power, so that there is no fear of retribution if one power in
a draw chooses to stab another by not giving them grace points.
This system makes a solo win qualitatively better than a draw, which
is better than survival, which is better than elimination. However it
also allows the contributions contributions of kingmaker, spoiler,
loyal ally, repected enemy and so on to be recognized.
Any player who fails to hand out their grace points or announce that
they are giving none will be considered to have disappeared without
trace and receive no points of any kind for the game.
Downfall is the most ready source of examples
of different types of pieces. Depending upon which version you play there is an
object (the ring), individuals (Faramir, Gandalf, Saurman and Sauron) and groups
(the Fellowship, the Nazgul and the Rangers).
Usually called The Pimley Award. Voting currently conducted with the
Zine Poll. The North American version of this
award is called the Don Miller Award. A list
of winners...
1978 Richard Sharp (for NGC work)
The story of postal diplomacy starts with the third issue of
_Knowable_ in March 1963. Postal diplomacy was also invented by
Eric Just in 1967, _The Diplomat_ 1 appeared November 29th 1967,
Jeff Key, _The Voice_ 1 appeared April 1st 1968, and
alledgedly by Conrad von Metzke in 1962 although
this is probable just another von Metzke hoax.
The limits and style of press permitted may depend on the Games Master, who
has to type it up, but there are traditionally four types of press. The first,
"White Press", is the sort to be seen on almost any game report. The
second, "Grey Press" involves one player issuing fake press supposedly
originating from someone else (for example, Turkey issues this item:
"Germany-England: Attack Russia next turn as planned"). However in games using
Grey press there will be a reserved dateline for each country which no-on else
may use. Often the suffix "(Govt)", short for "Government", is reserved so that
press labeled "France(Govt)-England" *must* have been written by France.
"Black Press" involves impersonation of the GM, including fake deadlines,
and (usually) fake changes of address for other players. There are no reserved
datelines in Black Press games! Finally, there is the "Press Saga", which
may have little or nothing to do with the game or its players, which may consist
of very, very long submissions, and usually tells a story (of sorts) in episodes
with each game report. Whether or not the GM publishes the entire saga unedited
will invariably depend on his house rules...and how
much time he/she has.
A press game is one where the players are selected for their press writing
skills. Restrictions on the amount of room available for press in a zine and on
the time that the GM has to retype it do not apply to email games! See
Black Press, Grey
Press and Joke Orders.
Solo victory: 6 points
2-way draw: 3 points each
3-way draw: 2 points each
(*) indicates email personality.
1991 Xavier Blanchot
A(Mar)-Bur (The Burgundy Variation, also called the Belgian Gambit),
A(Mar)-Gas (The Gascony Variation, also called the Gaspic Opening),
A(Mar) H (the Marseilles Variation),
A(Mar)-Pie (The Piedmonet Opening) and A(Mar)-Spa (the Picardy Opening).
See French Openings (KW).
1979 Bob Brown (for IDA work)
1980 Mick Bullock (retiring Statesman)
1981 John Marsden (for OGRE work)
1982 Paul Simpkins (Diplomacy Box Flyers and MidCon)
1983 Simon Billenness (for Twenty Years On)
1984 Nick Kinzett (for OGRE work)
1985 Alan Parr (designer of United and other sports games)
1986 Richard Walkerdine (for Stats works and the Archives)
1987 Brian Williams (MidCon treasurer)
1988 The ManorCon Committee (for World Dip Con I)
1989 Danny Collman (for _Springboard_)
1990 Richard Egan (for _Vienna_, novice work and Gridiron).
1991 Richard Sharp and Steve Doubleday (for rescuing the Diplomacy stats
and getting them as up to date as they've been in ten years).
1992 The ManorCon Committee (for no real reason)
1993 Steve Agar for Novice Recruitment.
See Hobby Awards (KW).
You're lying in bed (half asleep) with your significant other. Your hand
is resting on her (or his) stomach. You consider moving said hand to a 'more
sensitive' area, but decide that you can't because:
A. You can't remember the 3-letter abbreviation for that province, and
B. That move will never succeed without support anyway.
See Humour.
1991 Winner
1991 _Zine Register 19_ 19
The whole A-Z, in pdf format, is HERE
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